[SET]
name: Specially Defensive Pivot (Water)
move 1: Volt Switch
move 2: Toxic
move 3: Heal Bell
move 4: Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 248HP / 8 Def / 252 SpD
[SET COMMENTS]
Lanturn is a niche choice for Water teams as a specially defensive pivot, and check for Flying and Electric types such as Thundurus-T. What sets Lanturn apart from the other Electric immunities like Swampert is the fact that it is able to check Pokemon that would otherwise them, such as Grass Knot Thundurus-T and Choice Specs Zapdos. Volt Absorb helps out tremendously in the Electric matchup, and against teams that utilize Volt Switch. Volt Absorb can also be used as a form of recovery with correct prediction. Volt Switch allows Lanturn to pivot and gain momentum. Toxic wears down opponents such as Swampert and Thundurus-T, which Lanturn is otherwise helpless against. Heal Bell helps prevent Lanturn and its teammates from being worn down by Toxic users, such as Toxapex. Protect allows Lanturn to gain some health back using Leftovers, stall Pokemon that have been badly poisoned, and scout Choice-locked foes such as Landorus-T.
An Electric immune Pokemon is useful to practically every Pokemon on a Water team that is not immune to it. While Lanturn's main niche historically has been on defensive water teams, it can be used on other kinds of teams, such as balanced or offensive ones. Pelipper makes for an ideal partner for Lanturn, as it has an immunity to Ground-type moves, and can switch into strong physical attacks that otherwise threaten Lanturn. Lanturn can also help preserve Pelipper and its Rain setting with its immunity to Electric-type moves. Toxapex makes for an ideal partner for Lanturn, as it can deal with Grass type Pokemon that threaten water teams, such as Choice Scarf Tapu Bulu, and can be used to remove Toxic Spikes. Mantine is a Pokemon that works well when paired with Lanturn. Lanturn's Volt Absorb takes synergises well with Mantine, as it allows for an easy switch-in to Mantine's quadruple weakness to Electric-type moves, while Mantine is immune to ground type moves that are super effective against Lanturn. Other electric immunities, such as Swampert and Quagsire are ideal as they can take on Pokemon that threaten Lanturn's weak Physical Defense stat, such as Zeraora. Sap Sipper Azumarill makes for an ideal partner on stall water teams, as it provides Lanturn with a Grass immunity to work alongside with, and pressures Nasty Plot Hydreigon. Slowking can switch into special attacking Pokemon that threaten Lanturn, such as Nidoking, Sub-Roost Kyurem, and Tapu Lele. Crawdaunt can benefit from Lanturn's ability to wear opponents down, as Lanturn allows it to have an easier time to pull off a late game sweep against types like Poison, Dark, and Steel. Suicine can also function well when paired with Lanturn with their ability to sweep late game, and Tapu Fini can prevent Lanturn from being poisoned with Misty Surge. Urshifu-R is a tremendous wallbreaker that can take care of bulky Pokemon that threaten Lanturn, such as Excadrill, Heatran, and Ferrothorn, and Kyurem. Lanturn can also bring Urshifu-R in safely via Volt Switch. Lanturn pairs well with offensive Pokemon such as Barraskewda, as they make up for Lanturn's passivity, and Lanturn's Volt Switch can be used to bring in these Pokemon safely.
[STRATEGY COMMENTS]
Other Options
=============
Scald can be run in favour of Protect to further spread status and as a way of hitting Pokemon that it otherwise would not be able to hit, such as Excadrill, on the switch. Doing this, however, would limit leftovers recovery, which is the only form of recovery that Lanturn has along with predicting Electric-type moves with Volt Absorb.
[CREDITS]
- Written by: [Starfox., 265768]]
- Water analysis by: [Starfox., 265768]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, userid2], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
name: Specially Defensive Pivot (Water)
move 1: Volt Switch
move 2: Toxic
move 3: Heal Bell
move 4: Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 248HP / 8 Def / 252 SpD
[SET COMMENTS]
Lanturn is a niche choice for Water teams as a specially defensive pivot, and check for Flying and Electric types such as Thundurus-T. What sets Lanturn apart from the other Electric immunities like Swampert is the fact that it is able to check Pokemon that would otherwise them, such as Grass Knot Thundurus-T and Choice Specs Zapdos. Volt Absorb helps out tremendously in the Electric matchup, and against teams that utilize Volt Switch. Volt Absorb can also be used as a form of recovery with correct prediction. Volt Switch allows Lanturn to pivot and gain momentum. Toxic wears down opponents such as Swampert and Thundurus-T, which Lanturn is otherwise helpless against. Heal Bell helps prevent Lanturn and its teammates from being worn down by Toxic users, such as Toxapex. Protect allows Lanturn to gain some health back using Leftovers, stall Pokemon that have been badly poisoned, and scout Choice-locked foes such as Landorus-T.
An Electric immune Pokemon is useful to practically every Pokemon on a Water team that is not immune to it. While Lanturn's main niche historically has been on defensive water teams, it can be used on other kinds of teams, such as balanced or offensive ones. Pelipper makes for an ideal partner for Lanturn, as it has an immunity to Ground-type moves, and can switch into strong physical attacks that otherwise threaten Lanturn. Lanturn can also help preserve Pelipper and its Rain setting with its immunity to Electric-type moves. Toxapex makes for an ideal partner for Lanturn, as it can deal with Grass type Pokemon that threaten water teams, such as Choice Scarf Tapu Bulu, and can be used to remove Toxic Spikes. Mantine is a Pokemon that works well when paired with Lanturn. Lanturn's Volt Absorb takes synergises well with Mantine, as it allows for an easy switch-in to Mantine's quadruple weakness to Electric-type moves, while Mantine is immune to ground type moves that are super effective against Lanturn. Other electric immunities, such as Swampert and Quagsire are ideal as they can take on Pokemon that threaten Lanturn's weak Physical Defense stat, such as Zeraora. Sap Sipper Azumarill makes for an ideal partner on stall water teams, as it provides Lanturn with a Grass immunity to work alongside with, and pressures Nasty Plot Hydreigon. Slowking can switch into special attacking Pokemon that threaten Lanturn, such as Nidoking, Sub-Roost Kyurem, and Tapu Lele. Crawdaunt can benefit from Lanturn's ability to wear opponents down, as Lanturn allows it to have an easier time to pull off a late game sweep against types like Poison, Dark, and Steel. Suicine can also function well when paired with Lanturn with their ability to sweep late game, and Tapu Fini can prevent Lanturn from being poisoned with Misty Surge. Urshifu-R is a tremendous wallbreaker that can take care of bulky Pokemon that threaten Lanturn, such as Excadrill, Heatran, and Ferrothorn, and Kyurem. Lanturn can also bring Urshifu-R in safely via Volt Switch. Lanturn pairs well with offensive Pokemon such as Barraskewda, as they make up for Lanturn's passivity, and Lanturn's Volt Switch can be used to bring in these Pokemon safely.
[STRATEGY COMMENTS]
Other Options
=============
Scald can be run in favour of Protect to further spread status and as a way of hitting Pokemon that it otherwise would not be able to hit, such as Excadrill, on the switch. Doing this, however, would limit leftovers recovery, which is the only form of recovery that Lanturn has along with predicting Electric-type moves with Volt Absorb.
[CREDITS]
- Written by: [Starfox., 265768]]
- Water analysis by: [Starfox., 265768]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, userid2], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Last edited: